I have just wrapped up work on my Terminator Lord, one of the brave heroes for my Word Bearers host who fits the bill for Azazel’s Jewel of July 2020 challenge.
As I may have said before, I’m not a huge fan of Terminators. The models used to bug me back when I was a pre-teen Black Templar player in 3rd edition, and although they became fairly awesome looking in later editions, I’ve never been keen to build a list around them. These days I still don’t feel like taking a squad of them, but if a warlord gets the chance to take a suit of Tactical Dreadnought Armour then colour me intrigued.
I built him from the Terminator Lord kit, which comes with loads of useful Chaotic gubbins; you can tell it’s from an older edition due to how many added customisation options you are left with after assembly. Plenty of extra goodies for the bitz box! His head is from a sergeant I found in my bitz box; it was a lighter plastic so possibly a Forge World head. I added some parchments to his armour and switched out the close combat weapon.
On the whole, I’m really happy with how he turned out, both building and painting. It’s an incredibly spiky, cluttered model and while I don’t have the time or inclination to part-assemble and paint my entire army in this way, doing so for the Terminator Lord really helped to sidestep a lot of issues that would have arisen. He’s also a very awkward model to get a shot of; even the pictures on the box make him look uncomfortable.
In terms of equipment, he has a combi-melta and a power maul. I don’t think it’s regarded as the the best close combat tool, although a Word Bearer character with a maul can upgrade to the Cursed Crozius, a Legion-specific relic that came to prominence in their lore when it was used to beat a White Scars Praetor to death. In game it allows the wielder to re-roll failed wound rolls when in combat with an Imperium unit.
There we have it, a second HQ unit for the Legion. When things begin to return to normal I would love to get a game in with this guy leading the masses, adding some punch to the cultist horde. Until then, take care.
I’ve been interested in putting together some Possessed marines lately, as my Word Bearers could use a bit of a melee boost. The problem is that the Possessed kit badly needs an update, but GW have relapsed into Ultramarines again with the birth of the new edition.
I found maybe half of the Possessed kit to be usable at least, so mixed this with some current Chaos marines. I have a squad of 5 at the moment, but here’s a shot of the two I’ve painted the armour for, including a Greater Possessed:
The main area of focus has been trying to finish up the Terminator Lord and second squad of Word Bearers marines. I started with the champion and marine with plasma gun, aiming to get to get all the plasma done in one go. They are quite close to being finished overall, with just tiny details needing done. As for the Chaos Lord, he had to be worked on in chunks because of how awkwardly spiky the model is. I finished the back section of his armour along with his cape so he could be fully assembled at last!
In the coming week I hope to find the time to get these three brought up to speed and continue on their Possessed brethren. Painting tends to be relaxing and really enjoyable, it’s just getting started that’s the hard part. Hopefully we can return to some form of normality in the weeks and months to come.
Thanks for reading, and I hope you’re all staying safe.
I’m not fully sure how long I’ve had this Rhino in my possession for; I seem to recall it being a present from my sister maybe a year ago. I also remember the assembly wasn’t as bad as Rhinos normally tend to be! With Ann’s Immaterium issuing the Miniatures of Magnitude Challenge, now was the time to get this tank brought up to speed.
When putting it together, I aimed to keep it in line with everything that I liked about the Chaos vehicles: the spiked top sections, the grumpy gunner, the variety of gruesome trophies, etc. With our foul missionaries in the Word Bearers spreading the truth wherever they go, it made sense to add some parchments and tomes to the body of the Rhino too. Trying to avoid spending money on gubbins, I raided my bitz box and came up with a daemonic book and a couple of Space Marine parchments that could be used (after filing off the Imperial Aquila).
As far as painting goes, I stuck with my normal routine of drybrushing the armour. It took a few goes around the tank to build up a decent deep red that fit in with the rest of the crew, but added to that tattered, ancient look that is shared across the army. Feeling brave, I attempted some weathering with a sponge along the bottom of the chassis as well.
These last few weeks have seen me resorting to gaming a lot in the evenings, as I’m finding it restorative in a way. After 12-hour days with the kids in lockdown, a few hours of video games tends to be the way to end the day, along with the usual bout of working on my Word Bearers.
I’ve been using this time to work through some of my backlog on the PS4 (though I’ve been bashing through a stack of games on Steam as well), but wanted to discuss a title that myself and one of my best friends found in a game shop by complete accident many years back. This was back when we shared a flat and would often pick up coop games to trawl through. We found the original Catherine and after reading the back of the box and seeing how insane it was, we bought it.
Catherine is a Japanese puzzle game with a bizarre story revolving around a guy who cheats on his girlfriend (Katherine) with this stranger he meets in a bar (also Catherine). During the night, he finds himself dragged into a nightmare where he must climb ever-disintegrating towers or die in the real world, a fate shared by many men in the story.
The premise is odd, granted. It was even stranger to find a game that we had never seen or heard of before, nestled amongst the standard fare of brown-filtered modern shooters. We were both mesmerised by it at the time, especially as it shifted from romance to horror and back again, complete with multiple different endings. I picked up Catherine: Full Body this year, which is a kind of rehash with some added story beats and a new character thrown into the mix.
So far, it’s as fantastic as the original was and it’s helped me to recapture that magic of playing it a few years back. It forever sticks in my head not just because it’s one of my favourite games but also because it’s one of those games that appeared out of the woodwork and forced you to take a chance on. For me, it sits alongside games like Deadly Premonition and Alan Wake as being a sleeper title that stuck around in my mind longer than I thought they would have.
That’s all for this instalment anyways. I hope you’re all well, and take care.
Troops and heavy support are my favourites when it comes to looking through codices. Fast attack doesn’t really cut the mustard for me, unless there’s a standout (or bizarre) unit in there that warrants a second look. The Chaos Spawn are that unit, being the slowest of the fast attack choices but ultimately more interesting than the standard fare that is bikers and jump pack infantry.
In the lore, a Spawn is a former warrior who has collapsed under the weight of so many mutations and driven to madness through the pain in their ever-changing form. This could either be a cruel punishment from the Gods for failing to live up to their potential, or simply as a means of the Gods entertaining themselves. I thought they would be an interesting addition to my Word Bearers, as well as helping to bolster the melee output of my army.
To start off, I had no idea how to go about getting these guys together. The kit was packed with bits and bobs to make mutated lumps of Chaotic flesh, and it provided a great amount of leftovers. I decided to keep the colour schemes simple and mainly rely on a mix of washes to differentiate between certain limbs; the Spawn are quite basic models, being naked and all, and I wanted to maintain a limited palette for painting them up.
The first model was just going to be a simple pallid flesh tone built on a base of Rakarth Flesh with drybrushed highlights. It got a wash of Agrax Earthshade on the main body and limbs, and a further wash of Druchii Violet on the front tentacle and the bulb to make it look like some form of toxin sac.
Spawn number 2 has the appearance of a sort of failed beastman with tentacles sprouting from its back. The flesh was Bugman’s Glow with an Agrax Earthshade wash and then drybrushed Cadian Fleshtone, while alternating between Druchii Violet and Carroburg Crimson for light bruising and infection effects. Overall I wanted the model to have the appearance that it was missing a layer or two of flesh and was in total agony.
There’s not much else to say about the Spawn to be honest! Thanks for reading and I hope you’re all well.
In the past week I’ve been finishing up painting some units and getting them written up. I also had a look into getting a second HQ choice for my army, this time something beefier than the Dark Apostle.
Not being a huge fan of the Daemon Prince or the Master of Possession models, I had a look elsewhere and read into building a Chaos Lord. While I’m not so keen on fielding Terminator Squads, I do like the Terminator Lord a lot. The kit is reasonably old but still holds up, and is filled with some tasty leftover Chaos gubbins to share amongst the troops. I added extras from my bitz box to jazz him up, make him more of a Word Bearer. As it stands, I’m going to paint the Lord and his cape separately, so I’ll hold off on any pictures of the actual model just now!
In recent weeks, my wife has been Marie Kondo-ing our house; basically staring each piece of clothing, accessory, book and electronic in the face and deciding whether or not it’s being kept, thrown away or donated. I too thought I would be helpful and volunteered to do the same to my model cabinet (she didn’t see the funny side).
Towards the bottom of the cabinet a group of Primaris appeared and that was when I recalled I had grabbed a few from eBay sometime in 2019 and never got around to working on them. I have been eager to paint some Relictors again, and so started to add bits and pieces. There was also a Lieutenant on a sprue, and I found a suitably arrogant head for him, befitting of the Relictors. He’s now the Sergeant of this little posse.
It would be good to get them all primed this week (weather dependent), but we’ll see how things go. I have a few ideas I would like to try regarding the Relictors’ armour that I didn’t try the first time around.
That’s it until next time. I hope you’re all well and staying safe.
I had accepted painting these guys as part of the Paint the Crap You Already Own! April Challenge from Ann’s Immaterium, the rules being that you had to have owned the models from before 1st April 2020. I’d recently finished work on a Helbrute and figured the Obliterators weren’t a million miles away in terms of what painting steps were required.
I decided to go with a different colour of flesh than the other Chaos Marines and the Helbrute, instead washing the Rakarth Flesh with Carroburg Crimson to achieve this mad pink. I added Druchii Violet to the recesses and some of the more bulbous areas of the skin for a bruised, infected look.
Originally coming from the Shadowspear box set, these two bastards are much like their other Chaos Space Marine kin in that they are both well-detailed and monstrous. While they look badass, the Obliterators have so much detail on their mutated backs and sides that it’s tricky to tell what’s meant to be piping, metal tubing and bullets- so much to the point where I had to consult the 360 photos on GW’s site just for clarification!
Overall, I’m fairly happy with how these guys turned out. The decals worked wonders this time around too and I was happy to be able to get some of the Colchisian runes on the armour plates for that Word Bearers finish.
There are some parts of the paintjob that I find myself coming back to and altering, but I think if I continue down this route I will probably drive myself insane. Lockdown is already making my attention span quite limited, with the constant urge to complete something (video games, models, books) and quickly move on to the next one.
Anyways, that’s all for this post. Take care and catch you next time.
I’ve been focusing on my uni work for the past few weeks, and only have maybe three weeks left of coursework to complete for this term. However, two crucial games were due to be released early April that were remakes of PS1 classics that my 11-year old self poured many hours into. The first was Resident Evil 3, the second being Final Fantasy VII.
Problems with mail meant that my copy of RE3 arrived nearly a week late and FFVII arrived a full week early, so I was lucky enough to get stuck into this from 3rd April. As interviews articles, videos and the back of the box have stated, this is only the first of what is the “Final Fantasy VII Remake project” and is meant to cover the section of the game in Midgar.
I was looking forward to causing carnage in the combat sections and exploring more of the world beyond the demo’s boundary. It’s breathtaking how much thought, detail and care have been put into the game. The industrial city of Midgar is both faithful to the original but also expanded upon, a welcome return to a game world that I’ve longed to explore once again.
I don’t want to say too much though. If you’re a fan of the original and are curious then give the demo a try and see. The game itself is a nugget of nostalgia that has reminded me of what it’s like to be excited about a game release again- in a sense it’s like feeling like I’m 11 years old all over again.
As always, let me know what your thoughts are. I hope you’re all well.
I’m finding a lot of comfort in video games right now. With the state of the world at the moment, it’s quite difficult to focus on most things. I wanted to revisit a game that I put many hours into some years back, but never really tied up properly in terms of cleaning up side quests and exploring areas.
I didn’t really know what to write for Fallout 4; it’s a difficult game to digest. In my opinion it’s not as much fun as Fallout 3 and Fallout: New Vegas, although it does regurgitate some things from these games. It feels more like a retread of 3 for those that missed it some years prior, with some sections (one piece of DLC in particular) seeming like they have been ripped from the previous game with tiny changes and a graphical upgrade.
Without comparing it too much to New Vegas, it’s definitely more of streamlined RPG experience in this outing. The shooting is certainly tighter, and the explosives pack one hell of a punch this time around too. The combat was an area of the older games that was the least polished, but in 4 it really shines.
The main protagonist having a voice was a huge change at the time, although a welcome one, and I forgot just how stunning the sound design is overall. It’s a breath of fresh air getting to see and hear your character come to life in such a way. The factions and supporting characters are varied too and inject some urgency into the story, and it all culminates pretty well.
At time of writing I am just about wrapped up with the Nuka World DLC, with the main storyline being long finished. It’s been fun for the most part exploring areas that I had not before and tying up some loose ends here and there. I’ve just never been that fond of it as a Fallout game. It’s not a bad game by a long shot, just that it lacks some of the charm, and even some of the soul, of its predecessors.
But there we have it for now. I hope you’re all well and taking care.
Just going to be a short update of hobby progress today.
This Word Bearers squad has been waiting in the wings for some time now. When things need based and decals applied they slip out of urgency and I end up drifting over to the next unit in line. It was time to give them the final push and get them done.
They are the first of my Chaos Space Marine squads, equipped with an icon and a plasma gun. I mixed in a couple of other bits and pieces, including some flesh parchment (as Word Bearers seem to favour this over paper) and other additional gubbins like bone shards.
I’m also intending on taking more group shots once I get a unit finished up, as it’s kinda cool watching the army grow and seeing things coming together. Here’s one of the squad backed up by Helga:
That’s all for this update. Take care and stay safe!