Troops and heavy support are my favourites when it comes to looking through codices. Fast attack doesn’t really cut the mustard for me, unless there’s a standout (or bizarre) unit in there that warrants a second look. The Chaos Spawn are that unit, being the slowest of the fast attack choices but ultimately more interesting than the standard fare that is bikers and jump pack infantry.
In the lore, a Spawn is a former warrior who has collapsed under the weight of so many mutations and driven to madness through the pain in their ever-changing form. This could either be a cruel punishment from the Gods for failing to live up to their potential, or simply as a means of the Gods entertaining themselves. I thought they would be an interesting addition to my Word Bearers, as well as helping to bolster the melee output of my army.
To start off, I had no idea how to go about getting these guys together. The kit was packed with bits and bobs to make mutated lumps of Chaotic flesh, and it provided a great amount of leftovers. I decided to keep the colour schemes simple and mainly rely on a mix of washes to differentiate between certain limbs; the Spawn are quite basic models, being naked and all, and I wanted to maintain a limited palette for painting them up.
The first model was just going to be a simple pallid flesh tone built on a base of Rakarth Flesh with drybrushed highlights. It got a wash of Agrax Earthshade on the main body and limbs, and a further wash of Druchii Violet on the front tentacle and the bulb to make it look like some form of toxin sac.
Spawn number 2 has the appearance of a sort of failed beastman with tentacles sprouting from its back. The flesh was Bugman’s Glow with an Agrax Earthshade wash and then drybrushed Cadian Fleshtone, while alternating between Druchii Violet and Carroburg Crimson for light bruising and infection effects. Overall I wanted the model to have the appearance that it was missing a layer or two of flesh and was in total agony.
There’s not much else to say about the Spawn to be honest! Thanks for reading and I hope you’re all well.
In the past week I’ve been finishing up painting some units and getting them written up. I also had a look into getting a second HQ choice for my army, this time something beefier than the Dark Apostle.
Not being a huge fan of the Daemon Prince model or the Sorcerer, I had a look elsewhere and read into building a Chaos Lord. While I’m not so keen on fielding Terminator Squads, I do like the Terminator Lord a lot. The kit is reasonably old but still holds up, and is filled with some tasty leftover Chaos gubbins to share amongst the troops. I added extras from my bitz box to jazz him up, make him more of a Word Bearer. As it stands, I’m going to paint the Lord and his cape separately, so I’ll hold off on any pictures of the actual model just now!
In recent weeks, my wife has been Marie Kondo-ing our house; basically staring each piece of clothing, accessory, book and electronic in the face and deciding whether or not it’s being kept, thrown away or donated. I too thought I would be helpful and volunteered to do the same to my model cabinet (she didn’t see the funny side).
Towards the bottom of the cabinet a group of Primaris appeared and that was when I recalled I had grabbed a few from eBay sometime in 2019 and never got around to working on them. I have been eager to paint some Relictors again, and so started to add bits and pieces. There was also a Lieutenant on a sprue, and I found a suitably arrogant head for him, befitting of the Relictors. He’s now the Sergeant of this little posse.
It would be good to get them all primed this week (weather dependent), but we’ll see how things go. I have a few ideas I would like to try regarding the Relictors’ armour that I didn’t try the first time around.
That’s it until next time. I hope you’re all well and staying safe.
I had accepted painting these guys as part of the Paint the Crap You Already Own! April Challenge from Ann’s Immaterium, the rules being that you had to have owned the models from before 1st April 2020. I’d recently finished work on a Helbrute and figured the Obliterators weren’t a million miles away in terms of what painting steps were required.
I decided to go with a different colour of flesh than the other Chaos Marines and the Helbrute, instead washing the Rakarth Flesh with Carroburg Crimson to achieve this mad pink. I added Druchii Violet to the recesses and some of the more bulbous areas of the skin for a bruised, infected look.
Originally coming from the Shadowspear box set, these two bastards are much like their other Chaos Space Marine kin in that they are both well-detailed and monstrous. While they look badass, the Obliterators have so much detail on their mutated backs and sides that it’s tricky to tell what’s meant to be piping, metal tubing and bullets- so much to the point where I had to consult the 360 photos on GW’s site just for clarification!
Overall, I’m fairly happy with how these guys turned out. The decals worked wonders this time around too and I was happy to be able to get some of the Colchisian runes on the armour plates for that Word Bearers finish.
There are some parts of the paintjob that I find myself coming back to and altering, but I think if I continue down this route I will probably drive myself insane. Lockdown is already making my attention span quite limited, with the constant urge to complete something (video games, models, books) and quickly move on to the next one.
Anyways, that’s all for this post. Take care and catch you next time.
I’ve been focusing on my uni work for the past few weeks, and only have maybe three weeks left of coursework to complete for this term. However, two crucial games were due to be released early April that were remakes of PS1 classics that my 11-year old self poured many hours into. The first was Resident Evil 3, the second being Final Fantasy VII.
Problems with mail meant that my copy of RE3 arrived nearly a week late and FFVII arrived a full week early, so I was lucky enough to get stuck into this from 3rd April. As interviews articles, videos and the back of the box have stated, this is only the first of what is the “Final Fantasy VII Remake project” and is meant to cover the section of the game in Midgar.
I was looking forward to causing carnage in the combat sections and exploring more of the world beyond the demo’s boundary. It’s breathtaking how much thought, detail and care have been put into the game. The industrial city of Midgar is both faithful to the original but also expanded upon, a welcome return to a game world that I’ve longed to explore once again.
I don’t want to say too much though. If you’re a fan of the original and are curious then give the demo a try and see. The game itself is a nugget of nostalgia that has reminded me of what it’s like to be excited about a game release again- in a sense it’s like feeling like I’m 11 years old all over again.
As always, let me know what your thoughts are. I hope you’re all well.
I’m finding a lot of comfort in video games right now. With the state of the world at the moment, it’s quite difficult to focus on most things. I wanted to revisit a game that I put many hours into some years back, but never really tied up properly in terms of cleaning up side quests and exploring areas.
I didn’t really know what to write for Fallout 4; it’s a difficult game to digest. In my opinion it’s not as much fun as Fallout 3 and Fallout: New Vegas, although it does regurgitate some things from these games. It feels more like a retread of 3 for those that missed it some years prior, with some sections (one piece of DLC in particular) seeming like they have been ripped from the previous game with tiny changes and a graphical upgrade.
Without comparing it too much to New Vegas, it’s definitely more of streamlined RPG experience in this outing. The shooting is certainly tighter, and the explosives pack one hell of a punch this time around too. The combat was an area of the older games that was the least polished, but in 4 it really shines.
The main protagonist having a voice was a huge change at the time, although a welcome one, and I forgot just how stunning the sound design is overall. It’s a breath of fresh air getting to see and hear your character come to life in such a way. The factions and supporting characters are varied too and inject some urgency into the story, and it all culminates pretty well.
At time of writing I am just about wrapped up with the Nuka World DLC, with the main storyline being long finished. It’s been fun for the most part exploring areas that I had not before and tying up some loose ends here and there. I’ve just never been that fond of it as a Fallout game. It’s not a bad game by a long shot, just that it lacks some of the charm, and even some of the soul, of its predecessors.
But there we have it for now. I hope you’re all well and taking care.
Just going to be a short update of hobby progress today.
This Word Bearers squad has been waiting in the wings for some time now. When things need based and decals applied they slip out of urgency and I end up drifting over to the next unit in line. It was time to give them the final push and get them done.
They are the first of my Chaos Space Marine squads, equipped with an icon and a plasma gun. I mixed in a couple of other bits and pieces, including some flesh parchment (as Word Bearers seem to favour this over paper) and other additional gubbins like bone shards.
I’m also intending on taking more group shots once I get a unit finished up, as it’s kinda cool watching the army grow and seeing things coming together. Here’s one of the squad backed up by Helga:
That’s all for this update. Take care and stay safe!
This is a strange time in the world right now, and with so much time in lockdown we’re all having to entertain ourselves in our homes. My kids’ nursery has closed a few days ago so they are at home all day now, but there are occasions where I can pick up a game and crack on. I wanted to start a short series of posts to cover these games, writing mainly as a means to keep myself sane.
Myself and a few friends have rediscovered a game from our past, the brilliant Left 4 Dead 2. If this one passed you by, it’s a first-person, team-based romp through zombie-infested areas riddled with elite infected creatures. Levels are grouped together in 4 or 5 part ‘episodes’ that tend to have a theme (rural areas during a monsoon, or a journey to a shopping mall). And those elite infected? They can ensnare a player in multiple ways, so teamwork is key.
Left 4 Dead 2 will teach you which of your friends is a loose cannon and which of them do a runner in a stressful situation. I had forgotten how much fun it is to wade through a cityscape packed with hundreds of zombies, trying carefully not to shoot car alarms for fear of triggering even more hordes of the undead. When a situation escalates it can be balls-to-the-wall gunfight or a heart-pounding sprint to the next saferoom.
In all honesty I’m more of a single-player gamer. I enjoy games that build an atmosphere slowly over time, whether they are stealth, horror, or RPG games, and coordinating a team of friends to get together online is harder in the present day than it was when we were eighteen. Suffice to say, I love the coop aspect of L4D2 and how you are just dumped in this post-apocalyptic world to deal with the zombie infection.
I’m still working on my Word Bearers when the kids turn in for the night, as well as studying. I have been finding it tricky to concentrate what with everything that has happened in the UK over the past week, as I imagine countless millions of folk have as well. If anyone wants to talk video games, models or whatever then feel free to leave a comment.