This is just a brief post to keep everyone up to date, as I’ve been quite inactive on the blogging front. It’s been quite a busy time, and with everything that’s going on right now I’m feeling a bit burnt out, so I’m going to be taking some time off from the blog.
While I’m still enjoying building and painting minis, I haven’t been doing as much of this of late and life has been keeping my hands full in other regards. In order to shed some weight off my shoulders, I made the hard decision to do away with my minis-based Instagram. I wasn’t really enjoying it the same way I enjoy blogging.
I’ve also been getting back into the habit of writing fiction, which is where a lot of my free time has been going lately. It just feels like now is the perfect time to give that a go, as I have been putting it off for years and years. In the meantime though, I’ll continue to be around and reading everyone’s posts. I just won’t be posting much myself for the next month or so.
Anyways, thanks for reading and I’ll catch you at some point.
Hi and welcome back to another progress update. Painting minis has been a fairly odd affair lately, as I’m really just painting whatever I feel like at the moment, rather than sticking to any one unit. I’ve drifted from the wild wargs to the Ringwraiths to the spectres on a whim. Again I find myself in the position of having lots of models nearly finished with very little actually completed.
The weather was reasonable last weekend so I was able to get my orcs primed without them blowing away. I reckon once I get the warg warband painted up then I can move onto the orc rabble for my Angmar force.
Painting the wraiths has been fairly straightforward, with only really the Tainted needing some extra work done to make him look slightly luminous and rotten. The Dwimmerlaik has been something of a test wraith for painting, but he’s endured the worst of it and come out looking alright so far. I’ve been priming them grey, drybrushing highlights and then using the Black Templar contrast paint on them, going back over with some light highlights afterwards. It’s the most painless way I can think of painting the riders in black!
One unit that appears to cause grief in online discussions is that of the Imperial Guard Command Squad. This is for a number of reasons, but I’ve seen boil down to their equipment loadout as well as points cost, and just the general notion that they apparently don’t fill a role that’s required in a Guard army. While these are points worthy of discussion, I prefer to think of the Command Squad as more of a centrepiece for an army than a unit that’s going to make its points back several times over.
I like the idea of a mixed unit that has various uses but also a unit that looks cool on the tabletop, and/or fits in with the army thematically. With the Command Squad kit, as well as a bunch of leftovers (seriously, where do all these extra Guardsmen keep coming from), I’ve assembled two units that can be mixed and matched depending on what I might feel like bringing to the table. There will be a following post covering the second squad.
This first squad is more of a long range deal, being able to hunker down and shield a Company Commander. Here we have a sniper, a vox and the lascannon heavy weapons team that I painted up a couple of weeks back. The vox would allow the Commander to issue orders to other units within range that also have a vox (which, I think, is every one) and the sniper and lascannon team could plink away at tough targets from a safe distance while the spotter gives additional cover with their lasgun.
The heavy weapons team I’ve shown before, but have added the transfers to tie them in with the others. I feel like I’ve opened a huge can of worms by issuing squad number decals now, but it’s something that I was probably going to have to do to the remainder of the army sometime down the line anyway haha.
As always, thanks for reading and catch you all next time. Take care.
The second vehicle to be completed for the army is the mighty Basilisk, equipped with the earthshaker cannon.
The Basilisk is the second Heavy Support choice for my army, a touch of additional firepower for the Guard and one of their more iconic tanks. While I currently have more units assembled for my Troops slots, I realised that my army was somewhat light on the heavies.
I needed artillery with silly range.
With a range of 240”, the Basilisk’s earthshaker cannon does not require line of sight when choosing a target. It also allows two dice to be rolled on deciding the number of attacks, with the lowest number being discarded. I also equipped the tank with a heavy bolter as it had to have something, but I don’t think I’d ever want it to be in the position (range, even) to use this gun. I’ve gone with no upgrades, keeping the Basilisk at 125pts, based on GW’s most recent points shift.
In terms of the crew, I understood there to be a model on the sprue, although no such model was actually shown in the pics online. The kit came in a blank white box so there were no pictures to use as reference, either. It turned out that there was one artillery officer in there, and I would have to use spares to build someone for him to scream at. I had such spares from a heavy weapons platform I hadn’t built yet, so quickly whipped up a crouching troop with leftover pieces.
The shell he’s crouching by was a spare from the Bullgryns kit and the bases were actually unused Necromunda ones, taken from my Cawdor Gang kit that I used to fill out my Word Bearers Cultists a year ago. The idea behind this was it made more sense to have the Basilisk crew on industrial bases as they would be on the gun platform, not the dirt like the rest of the army.
Anyways that’s all for this update. The Basilisk joins the Leman Russ as the backbone of my Imperial Guard heavies. Next up I’ll be working on some infantry or elites and taking a little rest from painting vehicles.
A few days ago, I made the smart decision to start building the last Imperial Guard model that was yet to be assembled, the Hellhound kit that was a gift from Christmas that I hadn’t gotten around to. Unfortunately, I forgot that there was a reason I’d been leaving this can of worms to one side for a later date.
Jokes aside, this wasn’t as painful as I anticipated. The bulk of the Chimera chassis came together easily, and the interior was fiddly as hell though I didn’t encounter anything too bad. One of the armour plates refused to seal with the plastic glue, but this was down to a wonky strut that hadn’t gone into place.
The chassis and the loose plates were sprayed in grey while the drums for the interior were primed in black, then painted up with Leadbelcher. After a black ink wash and some time to dry, I could finally put it all together. In case you can’t tell, I hate doing models in sub-assemblies. It makes me twitch, maybe because you have loads of half-painted, semi-built parts everywhere with the increased chance of something going walkabout.
It’s fully built and ready for the standard vehicle rundown, but I want to take a break from painting up another tank a) until the Basilisk is fully painted, and b) after I’ve painted up some more infantry. At this point in time I’m torn between painting the Command Squad or the Scions next.
In other news, I finally replaced my Witch-king mini that got damaged beyond repair around 6 years ago. That was a Witch-king on fell beast though, a model I had built at whatever age, 15 maybe? It had been hanging on for dear life ever since and after two house moves and 12 years of bumps and scrapes, the ancient superglue and modelling cement finally gave way when my wife bumped into a table he was balancing on. I’d never seen a metal miniature break into so many pieces before.
That was probably my last metal mini, no joke. This week, however, I was looking at LOTR minis online and figured it might indeed be time to replace him. The fell beast mini was gone from GW’s store but I picked up a Witch-king happily riding his horse, accompanied by a few badass-looking Ringwraiths.
Maybe after all these years, I’ve been wrong about metal miniatures. Maybe back when I was wrestling Mordor Trolls together at the age of 15, the superglue was just bollocks. Building these guys was quite relaxing, and they required little to no clean-up (apart from the resin King himself). It’s been an hour and they still haven’t fallen apart!
What I’ve done is title this post in a way that prevents me from using “WIP”, because that’s been pretty much my label for 2021 so far. Rest assured, this is still a WIP post. But I thought I would share what’s been going on anyway because a post with completed models would otherwise be a week or so away.
So there’s multiple things going on, many different units being worked on simultaneously, and they are all nearing the end. One is for the March 2021 painting challenge issued by Ann’s Immaterium, one is a unit of Crusaders, and there is also a Basilisk (with crew).
With the Basilisk, I’ve been going through the same stages as the Leman Russ before it, with the vast ink wash and drybrushing. I’ve never painted a Chimera chassis before, and it’s quite an interesting shape with lots of indents and nooks. The cannon is a treat for the eyes, so I’ve been trying to do it justice. I saw some 40k art that had the cannon with muzzle burn (not as much as a flamer would have, obviously), which I’ve tried to replicate in the picture below.
The Crusaders are nearing the end, as it’s just their shields and bases that require painting up. Painting “Finecast” is largely a gross affair though, so it’s a task that’s been taking a little longer. On the other hand the Basilisk’s crew will be easy enough- one is an officer and another a standard troop in flak armour, so standard army colours all round.
The Bullgryns are the first Elite choice for my Imperial Guard army, serving as a close combat unit and something a little more survivable than your average foot soldier.
I really enjoyed putting these guys together- the kit has a lot of options, particularly when it comes down to the head- and seeing the sheer size of the models themselves is a neat payoff once they are fully assembled. As for painting, I struggled with the trio to some degree, mainly due to their size. There really is no place to hide when mistakes are made or a wash takes a turn for the worse, and I feel like I may have spent more time correcting errors than actually painting the minis.
The hazard stripes *sigh*… they are awesome, and I appreciate that they are actually cut into the sculpt so you can see where to paint, but they were what slowed the team down. A lot of correctional work here. I think if I get another box of Bullgryns in the future, they will be given the little buckler shields. On the plus side, the trio are so joyfully cartoony and threatening that I probably would consider grabbing another box in the future.
I kept with the green fatigues and grey armour for the Bullgryns, priming them in grey and applying a few highlights to the armour and clothing. The faces were a lot of fun to work on especially.
Amidst the snowy chaos of 2021, I have been working away at my Imperial Guard. So far, I have 2x HQ and 2x Troops fully painted and many more things built, but awaiting kinder weather for priming.
The mini that I’m posting about today is the Company Commander, completed for the Fembruary Challenge issued by Alex over at Leadballoony. The aim is to showcase female miniatures in this hobby, and I took this as a chance to get painting my army’s primary HQ choice.
She was created using the longcoat from the Company Command Squad box, with a laspistol and chainsword as her weapons. I wanted to deviate from the kit with regards to the head, sourcing a few Sisters Repentia heads online (this was back in November, so before my ban on bitz buying haha!). It’s a simple conversion no doubt, but one that I thought worked quite well.
The paint scheme followed the rest of the army thus far, with a green uniform and dark grey armour plates. She’s also the only model in the army to receive decals so far, something that I’m planning to add to the troops soon enough.
When starting with this army in 2020 I was keen to build more actual Guardswomen, as the kits all appeared to be male troops; the lore does talk about the “men and women of the Imperial Guard” at various intervals. Hopefully when the plastic Cadians eventually (one day) get updated- or, failing that, we get a plastic greatcoat Guard kit- there will be some female presence on the sprue.
In the mean time, thanks for reading. Take care out there.
It has been a few weeks since I last posted, and though I’ve had things in a near-finished state, there hasn’t been anything I’ve managed to push over the line. The Bullgryns remain as awkward as ever, but this is mainly due to the hazard stripes on their shields. The Company Commander is also nearly finished.
I switched focus while the paint was drying, picking up one of the larger (or wider) models in the cabinet that was just about done. Here we have a Heavy Weapons Team with a lascannon, possibly the first one of these that I assembled. One of the things I love about the Imperial Guard is their flexibility, and how easy it is to just move things about in your army; in this case, if you don’t want to bring any heavy weapons in your infantry squads, then push three of the big guns together into a single unit. Now you have a viable Heavy Support choice.
I do like the idea of running Heavy Weapons Teams in with infantry, as a bit of anti-armour sprinkled throughout your army gives your enemy more to worry about. And I think they look pretty damn cool as well, especially mixed in with a squad.
That’s all for this post, catch you next time. Take care.
I have recently finished my second Infantry Squad for the Imperial Guard. This marks a good spot in the army as I now have 1x HQ and 2x Troops choices assembled and painted, the ol’ classic barest of bare minimum in the Force Organisation Chart that Games Workshop codecies and White Dwarf pieces used to pound into our heads in the late 90s/early 2000s. When putting together an army, it’s always my aim to get that balanced foundation before the wheels come off the wagon and mad amounts of other plastic crack start to be bought.
So this squad follows on from the first; I’ve used a minimal palette, a few Command Squad pieces and Brood Brothers heads (with the alien gribbly bits filed down), and technical paint on the bases. I’ve started to go about drybrushing the boots in Steel Legion Drab because the black of the boots contrast so strongly with the bases themselves, it seemed like a way to tone down the harshness of the colour while merging the troop with the wasteland base a little more.
The loadout is fairly standard for this bunch, with a plasma gunner and a vox caster. Most of the special weapons only cost 5pts for troops with a BS of 4+, so the likes of plasma and melta are auto-includes, for my money. The sergeant featured as the first model I had completed in 2021. Unfortunately I had given my last boltgun to another sergeant that I had built for a third Infantry Squad around the same time, so she is equipped bare bones with laspistol and chainsword.
There we go, just a brief entry for this squad. I’m currently working on a squad of three Bullgryns with slab shields to give the army a little toughness boost, so I’ll be sure to update as I go along. Take care.