Tag Archives: spirits

Wild Warg Chieftain

With various bits and pieces nearing completion, something was bound to slip through the cracks… Hello, and welcome back to another model update! This time we have another hero finished for my Angmar list, and leader of his own warg warband, the Wild Warg Chieftain.

Right off the bat, this creature is one of my favourites in the Lord of the Rings range. I love wargs as a standard anyway, and the thought of running a warband of wild hill wolves from the north was too much of an opportunity to pass up. I don’t min/max army builds, and my gut twists at the thought; although Angmar’s army bonus ties in with spirit heroes, I prefer the mixture of wildlife that the region has to offer. Rule of cool, and all that.

The Wild Warg Chieftain has one of those poses that just looks badass, pressing down on the chest of a slaughtered man, roaring into the cold winters air. I love the way the fur is grooved into the model, as it scratches that all-important ink wash itch, and the whole thing is a lot sturdier than I initially thought it would be for a metal miniature balancing on a rock.

For painting, I watched a few YouTube videos, building up the fur with Steel Legion Drab before mixing with Zamesi Desert. The mane stands out more in person I think, it looks quite dull on camera unfortunately. For the fella, I painted him in green, black and brown like that of the rangers’ attire.

In gaming terms, he has a 10″ move with Heroic March and Heroic Strength. His/her Packlord rule means that only their wild kin benefit from their heroic actions. The Chieftain is a pretty meaty model with defense 5 and 3 wounds, making it something of a discount beatstick/objective-grabber that can cover decent ground.

I’m gradually getting the remainder of their warband based, so will hopefully have them done in the next week. My initial plan was to have a Wraith-led warband alongside a band of Wild Wargs for smaller games, expanding on this to include a third to beef out the Orc numbers. We’ll see how things go though.

Anyways, thanks for reading. Take care.

Dead Marsh Spectres

I had a bit of a hobby push this morning before work and managed to finish up two of the three Dead Marsh Spectres for my Angmar army. The dead Elf and Numenorean have this chilling quality to them, but I can’t really say the same for the dead Orc that comes in the set. I think GW could have done better than an undead version of a creature that is by nature evil already; I’ll probably paint him last.

Moving on, this is probably the first time in 15 years (maybe longer) since I have painted Elf armour, and I was instantly taken back to painting up the Warriors of the Last Alliance when I was younger. I know a few more techniques these days so the experience was relatively pleasant! The only part that caused me hassle across both models was the vines that are coiled around their limbs- these were a bit of a pain, but they add some extra colour to the minis and work quite well with the bases.

In game terms, the Dead Marsh Spectres are an infantry choice, and a fairly expensive one at 15pts each. Their main draw is the power A Fell Light is in Them which can be used to target an enemy model and, providing said model fails a Courage test, allows you to move them; the same way the spectres drew Frodo into the water in the film. The spectres don’t have a great Fight value for duelling, however they do have decent defence and courage stats, coupled with their Terror rule that makes them unappealing to charge at.

These guys qualify for the “Paint the Crap You Already Own!” Painting and Hobby Challenge issued by Ann’s Immaterium, and join the rest of the Angmar horrors that I’ve painted up so far.

Thanks for reading, and take care.