Category Archives: lore

Gildor Inglorion

A month or so ago, I mentioned that I was bringing a warband of Wood Elves into my Rivendell army, which is the benefit of bringing Gildor Inglorion along. The Noldorin Exiles mentioned in the Middle-earth Army Book are meant to represent the Elves that Frodo, Sam and Pippin encounter in Chapter 3 of the Fellowship of the Ring, where Gildor inadvertently scares away a Ringwraith that is crawling at the Hobbits.

The Elf warband led by Gildor gains increased movement, making them fall somewhere in between cavalry and normal infantry in terms of movement. They can also take a host of lovely upgrades that I’ll touch on in another post, but their main benefit is their speed.

Gildor has a sword and Elven cloak, along with a decent stock of Will points and one spell, Immobilise, all for the tiny sum of 70pts. This is a pretty good deal, considering that one of Rivendell’s problems is models with high points cost, so having a hero below 100pts who can lead a warband of 12 troops means he and his Wood Elves can slot into a list without causing too much hassle.

The model itself was fun to paint; I stuck with the colours from GW’s site because they looked pretty cool, and the mix of greens and greys was what I was intending on painting the Wood Elf warriors with. The only part I’m not massively pleased with is the face. This was an unfortunate moment when I discovered that Gildor’s face is actually quite flat and lacking in many grooves to get a wash into. Despite thinning my paints, he was looking like Leatherface at one stage, and I had to strip it and start again. He’s still not 100% where I want him to be, but I fear that more tinkering would lead to catastrophe.

That’s all for now, anyway. Thanks for reading!

WIP January & 2021 Resolutions

I thought that I would share a brief update, as I’ve been fairly busy with the army but haven’t been posting alongside it. Work on the 2nd Infantry Squad continues, with the first batch of five troops completed late last week (the serge was the first of their bunch to be finished, and first model of 2021 for that matter!)

My birthday was on Tuesday and I ended up with some more lovely plastic to assemble, in the form of a Sentinel and a handful of Crusaders. The Sentinel was one of the easiest kits I’ve ever put together, which surprised even me; I thought those legs were going to be much worse than they actually were.

The Crusaders are ace models, and have been favourites of mine since I saw them in the Grey Knights Codex many years back. They just ebb this gothic industrial feel that characterises 40K so well. You can take them in squads of up to ten in an Imperial Guard army, but I am working on the four at the moment and we can see how we go from there.

Crusaders mid-way through the clean-up. I can see parts I’ve missed as I type this!

In honesty the Crusaders were models that required the most elbow grease due to being resin (not “Finecast” anymore, on the website it’s just “resin” haha). This meant even more precision with a hobby blade, gentler filing, and gloopy super glue instead of the melty plastic stuff. It was such a lengthy process that in the afternoons when work was completely dead I picked up my tools for ten minutes here and there just to make some form of progress with them. The upside is that the level of detail on these guys is excellent, making them worth the effort put into tidying them properly.

On the subject of New Year’s Resolutions, one of my last posts wrapping up 2020 had a to-do list that was to carry over to 2021. Rather than a straight-up to-do list for the short term, I’m starting to think of hobby resolutions for the year that I can stick to. These were my ones so far:

  • No buying bitz for the entirety of 2021- it adds up!
  • Paint a unit to completion before moving on to another (should be obvious, but it can be difficult)
  • Purchasing no more kits until the ones I currently own have been assembled and painted

This year I want to be a bit stricter on myself with the hobby. I’d like to post more, even if it’s just a WIP now and again to break up the silence, and I’m going to be more sensible with regards to buying kits. Buying bitz online is too easy thanks to eBay mainly, so is something that I am putting an end to; if I want a particular weapon or head, it has to come from my own bitzbox!

So there we have it. Thanks for reading, and I hope you’re all safe and well. Take care.

Building Spree

My previous post was discussing me starting with the Imperial Guard, and since then I have been trying to settle on a colour scheme and background for my own custom regiment. I didn’t want to go with any of the existing ones because none of them seemed like a perfect fit in terms of storyline and appearance, the closest being the Savlar Chem-Dogs, but felt the urge to write something new that I could tailor as I go.

I started putting some background together with a homeworld and preferred combat style, and this started to take the form of the Carkaillan Rifles;

Hailing from the mining world of Skerion Prime, industrial hive cities separated by barren wastes, rad-plains and bogs, the stout inhabitants of this world are proud miners, their trade going back generations. Rival mining factions and families vie for control of the planet, their bitter disputes often spilling over into open warfare in the city streets while their workers toil in hazardous conditions underground, harvesting minerals required to meet the Imperial Tithe.

Recruits are fierce in battle, displaying stringent discipline in combat. The inhabitants of Skerion form the backbone of the regiment, trained in combat through rigorously defending the network of mines under their planet’s surface from vast tunnelling monstrosities, mutants that stagger down from the rad-plains, or rival factions and underhive gangs. From a young age, Skerion men and women learn how to fight in suffocatingly confined spaces, and to make every shot count.

On the building side of things, I picked up a Start Collecting boxset as the value was pretty damn good for what it offered, and have been slowly building my second squad of troops. Also in the box was a Commissar and Leman Russ tank, as well as a Heavy Weapons Team. I have since primed the first squad from the previous post and some test models (old Space Marine Scouts).

Continuing the theme of Carkaillans being exposed to toxic environments throughout their lives, I’ve included a few troops with gas masks, respirators and bandanas. I used a couple of Sisters of Battle Repentia heads to complete a female Sergeant and a Company Commander, to add diversity to the army. There’s a lot of female ‘Guard artwork that inspired this choice, and though the Repentia parts put up a fight, I feel it was worth the struggle.

That’s the end of this update. Thanks again for reading, and stay safe.

Working on something new

I recently picked up the Astra Militarum codex because I was keen to read up on the smaller regiments of Imperial Guard, some of whom, up until last week, I didn’t know existed. For a while I was settled on Savlar Chem-Dogs, a band of criminals that like stealing from the dead, and would have made for an interesting Imperial Guard project; I’m talking from the point of view of someone who didn’t realise there was more to the ‘Guard than Cadians, Catachans and the Death Korps of Krieg, by the way.

There are a few issues with the Imperial Guard just now though. The Catachans are grossly fucked for scale compared to the other kits, the Vostroyans don’t exist anymore, the Steel Legion are metal miniatures (hilariously), and the Cadians are quite awkward in that way that most late ’90s, early 2000s kits are/were. Even trying to build a squad of Chem-Dogs, you really need to be buying a full kit of Genestealer Neophyte Hybrids every time you buy a box of Imperial Guard just to make them look kind of like they are in the artwork.

So I’ve decided I would like to give the Imperial Guard a go, as they are an army that I’ve never tried and for one reason or another I’m quite enjoying their backstories and units. For the first time in a while, I intend to design my own regiment and work on their backstory, think up their colour scheme and their combat style. There’s a lot of very cool lore surrounding many of the lesser known regiments and I would like to use that as inspiration to work on my own.

I have a couple of ideas for a brief background, but I aim to have this straightened out in the next week. So far, out of the ones that are floating about I like the idea of the regiment picking up and carrying what equipment they can, scavenging as they go, leading to differences in gear throughout the units. The scattered amount of gasmasks and respirators was meant to signify prolonged exposure that some had had to the noxious environments of the mines or catacombs of their homeworld, but I’ve yet to settle on this!

It’s a start anyway. There’s a squad of Space Marine Scouts upstairs that are close enough to use as Cadian test models regarding a colour scheme test, and I’m aiming to use a similar painting plan to that of my Chaos Cultists from earlier this year. So far, I’m optimistic and excited about getting some more Imperial Guard in the future if this turns out well. I’ve been painting Space Marines, in some form or another, for years and years and years; it’s time to try something different.

That’s all for this time, so thanks for reading and I hope you’re staying safe.

Hunter of the Esoteric

This inquisitor was about 80% complete when I left him some months back. I thought I would have a push and get him done, since he is one of my favourites from GW in recent years, as are much of the older inquisition range. I really like the variety of models that exist (or existed) for the inquisitorial retinue and that goes for some of the actual inquisitors themselves.


The rogue Inquisitor retreats with the damned sword, supported by Relictor space marines.

The idea was to include him for the Relictors as a rogue ally similar to their former colleague De Marche. He would lead the charge into the most dangerous of locations, hunting Chaotic weaponry and artefacts for his own twisted use, flanked by the Relictors. While there might not be much chance of using him in a game, I thought that the model complemented the sinister space marines and their lore quite well.



I used a fair bit of drybrushing on the inquisitor, treating his robes similar to that of my cultists, as well as washing the sword in hexwraith flame (because I have some sort of addiction to using that colour on everything). I’ve only ever seen this inquisitor painted in burgundy before so I went with a metallic colour for the armour to give him a colder appearance.

If the opportunity to flesh out a retinue of rogues pops up then I would be tempted to take it. Hopefully GW does another offer on their older lines as they did in the latter half of last year.

Thanks for reading, catch you all soon.

A Relictor Ancient- a WIP

It’s no secret that I love the old White Dwarf magazines, especially the ones around 2004-2005 when you had all the mad shit going down with the Inquisition and Sisters of Battle range, large manic battle reports and some pretty random articles mixed in. While I don’t hate the way that things are with the magazine these days, I read a lot of the beloved issues back in the day and still enjoy going back to them for inspiration and tips.

As I mentioned in a previous lore post, my main point of reference for the Relictors is White Dwarf #295, where they featured in Chapter Approved. This was the first time that I had encountered these Space Marines outside of the Armageddon codex, getting a taste of what a renegade Space Marine army was like.

standard bearer

Chapter Approved laid out the ground rules for using a Relictors army, and featured some relics that these Space Marines could take. Characters could have anything from a Dark Blade to a Pandemic Staff, to a Dread Axe even, all through the roll of a D6 before the game. What was also interesting is that the same applied to banners. Now, this was all under the notion that the player would have both the Space Marine and Chaos Space Marine codices to hand, one for selecting their army and the other to find out what bizarre side effects theses relics would conjure.

“Just as the senior members of the Relictors bear Daemon weapons to war, so too does the Chapter make use of captured banners, icons and standards, believing the unholy powers bound within these relics can be turned upon their erstwhile masters.” (pg. 73, White Dwarf #295)

This acted as an upgrade to a standard bearer, and so I thought that I would take the opportunity to customise a figure that I plan on using. I have put together an ancient for use in the backfield, making use of some extra pieces from the Blood Angels kit, sternguard kit and some old command squad gubbins that were lying around. In the spirit of the old mags, he is equipped with a Chaos banner.

The icon for Chaos Undivided is quite grisly, however it was the least offensive of the four available that I could find. Sure there’s an Imperial Guard skull and helmet lodged on the top, but the Relictors have slain members of the Guard in the past. If anything, they probably would have scoffed when they saw it!

I got the icon itself from eBay, the rest being built from spares. Gradually I’m wanting to whittle down the amount of loose marine parts that are kicking about and maximise any customisation and kitbashing that I can, maybe extending to creating a lieutenant or two as well. Time for painting has been minimal with exams popping up here and there, hence the small assembly projects on the side, but I plan to resume this coming week.

Thanks for stopping by!


5 Bitesize Relictor Lore Chunks

I promised some Relictor lore and have been meaning to write up a post since. While there’s not been a great deal written about the Chapter by GW’s writers, there is a decent backstory worth telling. Rather than regurgitate the tale in full, I thought I would serve up some of the main chunks for your enjoyment.

They started out under a different name

Beginning life as the Fire Claws, the Chapter that would become the Relictors started as one of the Adeptus Praeses- a number of Chapters built to help guard the space around the Eye of Terror. When a Space Hulk spewed from the Warp, the Fire Claws would investigate and do battle with the Chaos warband onboard. Alongside Inquisitor De Marche, a group of Terminators led by Librarian Decario fought and eventually killed a Chaos Champion with his own daemonic sword.

They don’t get on with the Inquisition

With the exception of De Marche, the Relictors have a less than sterling relationship with the Inquisition. This could be because of their love of hunting for Chaotic artefacts with their favourite radical Inquisitor, or their decision to keep doing so even after being hauled up and told off for it. The Inquisition would have De Marche executed for what they saw as a form of corruption on the scale of a whole Space Marine Chapter. The Relictors would continue to add daemonic weapons to their collection, in one instance even killing Imperial Guard and Inquisition forces that were guarding some undesirable relics.


Ramilies-class starfort, Games Workshop.

They live (or lived) in a sky-fortress

Situated above the planet of Torva Minoris (known locally as Neutra), the Chapter stayed in orbit in a Ramilies-class star fort, a dwelling that was said to have an unnatural veil of darkness and gloom shrouded over it. Deep within the fortress lay a chamber protected by adamantium doors and stasis fields, where one can imagine the Chapter stored their arsenal of Chaotic weaponry. Since being excommunicated and having their star fort shot to pieces, what’s left of the Chapter have remained fairly fleet-based.

They were on Armageddon

As part of their penance crusade, the Relictors would commit all 10 companies to Armageddon to help combat the Ork hordes. Ignoring all orders from their allies, they would stay in the jungles situated close to a pyramid known as Angron’s Monolith. Claiming to be hunting feral Orks, the Relictors spent a suspicious amount of time in this area before leaving the battle prematurely. This move would piss off most of their fellow Space Marines across Armageddon, including Dante of the Blood Angels and General Kurov of the Imperial Guard.


They were covered in Chapter Approved, for God’s sake!

In White Dwarf #295, the Relictors got their own section in Chapter Approved. There was a short story of an Inquisitor getting his revenge on the Chapter for a previous attack, and some special rules allowing a Relictors army to take daemon weapons and Chaotic banners, as well as a selection of relics made available to these guys and their radical Inquisitor allies. It’s a pretty damn good read, and was really interesting to see them get a write up like that.


Warhammer 40k Wiki,

Lexicanum, page Relictors,

Codex: Armageddon, 3rd Edition, Games Workshop (2000).

White Dwarf #295, Games Workshop (2004).