Rangers of the North pt.2

Welcome to the follow-up to the initial Rangers of the North post. I have been working on the Dúnedain here and there, tending to batch paint these guys in threes.

This time, I included the army leader, Strider; he was painted up in the same manner as the other Rangers, mixing up greens and browns with darker brown tones and greys. I like this model of him a lot, as it includes his bedroll, bow and quiver on his back, for that wild wanderer appearance. I was also curious as to how he would look alongside his fellow Rangers.

The two accompanying models are more of the metal Dúnedain from GW. The sculpts aren’t bad, though the poses are a little odd; I can’t quite figure out what it is about them. I really enjoy painting these troops though, and making them look weathered in appearance. There are heaps of little details across each model that lend to the appearance and backstory of these men who dwell in the wilds, even if their poses are a bit unsettling.

In gaming terms, Strider/Aragorn is built as you would expect a hero of his calibre. He sits at 3/3/3 for Might, Will, Fate, with the Mighty Hero rule meaning he can expend a free point of Might per turn without reducing his store. He has access to just about every Heroic Action in the game (March, Resolve, Strike, Accuracy, etc), and options for bow, armour, Elven cloak and an Anduril upgrade to his sword, turning it into an Elven hand-and-a-half sword. His downside is he costs 160 points base, but the Rangers army isn’t meant to be one of high troop numbers anyway, with the Dunedain themselves costing 25 points per model.

As always, thanks for checking in. Take care.

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