Dreadaxe Gaming: Mass Effect Legendary Edition (ME3 so far)

I defeated the rogue agent in the 1st game, survived the suicide mission in the 2nd (doing so with a full crew surviving, thankfully), and I’ve just begun to take on the 3rd game in this trilogy. The Mass Effect Legendary Edition contains some of my most played games to date, titles that kept me sane during difficult times nearly a decade ago, and offered enough variation to keep me coming back for repeat playthroughs, whether it was for the sake of choosing a different character class or picking an alternate solution during a mission.

The Reaper threat is upon the galaxy and they have launched their assault on all organic lifeforms. Most worlds you visit are warzones, crawling with mechanised servants of the machine overlords. Once again, it is up to Commander Shepard to push back on these ancient machines and unite the galaxy in resisting their imminent destruction. The story moves at a more urgent pace than the previous games (understandably, considering the events) and you feel the characters beginning to lose hope as they are faced with the bleakest of situations; tensions mount, desperate alliances are forged and entire planets are engaged in warfare.

While I played 1 & 2 to death, ME3 is my least-played of the three. I completed it once when it was originally released in 2012, even firing through the optional multiplayer mode with a buddy of mine because it was so damn addictive. The game retains the dark edginess of ME2 while leaning into some aspects of ME1’s RPG roots with a more extensive way to level up your skills, allowing the tailoring of your characters to fit a particular role.

Players can still choose Shepard’s responses and tailor their attitude towards the situation, with the paragon/renegade morality system making a return, as well as the ability of having your character form a romantic bond with one of your companions. There feel like less dialogue options this time around, with some conversations only offering a flirtatious or aggressive response as the choices, which can make scenes a little strange. That aside, there are plenty of ways for you to influence to story, and heaps of callbacks from decisions you might have made in the previous games that have carried over with your character, so the experience has more of a weight to it.

I didn’t like the planet scanning in ME2; ME3 continues to allow you to pilot the Normandy in the galaxy map segments, but you can scan as you fly, speeding up the process. The combat improves on ME2’s, taking the fast-paced, and frankly bullet spongy combat from that game and making movement more fluid, with enemies less like indestructible blocks of marble. Moments when a gunfight is in full swing and Shepard and co are mixing gunplay with tech and biotic powers are just chaotically glorious to behold.

Combat is the slickest it’s felt in the series, with the addition of a combat roll and a refining of the cover-based shooting that ME2 featured so heavily. It’s no Gears of War, but its functional. My only problem with the combat is the almost horde-mode mentality of some of the battles, making the story grind to a halt as you painstakingly chip away at waves of enemies until the game says you’re allowed to proceed. As I said before, the enemies are not as tanky as the last game but when there’s a wave of 20 of these bastards flanking you and throwing grenades with near 100% accuracy, it can be a lot to deal with.

For any small issue I have with the Mass Effect series on the whole, I’d happily supply five positive points in its stead. I don’t think 3 is the strongest in the series, though it does have the most polished combat and powers system, coupled with some of the most intense story beats of the series.

I think bringing back the trilogy in its complete form was a fantastic idea, and though my dear old Xbox 360 has long since fallen into disrepair and unable to play the original discs, I’m happy to have had the opportunity to blast a path through these games again on my current setup. The modern gaming industry has turned me into more of a pessimist than ever when it comes to new releases, and while I’m not always on board with remakes & remasters either, it’s safe to say that I am with Mass Effect.

2 thoughts on “Dreadaxe Gaming: Mass Effect Legendary Edition (ME3 so far)

  1. charlesfwh

    just completed the trilogy at the weekend. Was fun to play through again, especially the DLC content for 3 that I didn’t picked up back on release after feeling a little jaded with the ending. The citadel package was enjoyable. I do miss the MP aspect, it felt a little ‘unfair’ it hampered your ending if you didn’t throw in the money for xbox live back in the day but on its own merits was a nice addition.

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    1. Steve Post author

      Sounds like you’re in the same boat as me, I don’t think I had any of the DLC for ME3 back in the day so I’m getting to appreciate it with new eyes. Javik adds a lot to segments here and there, he probably should have been in the main game, for one thing. But the ending was a real gutpunch; after completing it once, I was also jaded and never went back other than to play the multiplayer with my mate.

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