Imperial Guard Command Squad part 1

One unit that appears to cause grief in online discussions is that of the Imperial Guard Command Squad. This is for a number of reasons, but I’ve seen boil down to their equipment loadout as well as points cost, and just the general notion that they apparently don’t fill a role that’s required in a Guard army. While these are points worthy of discussion, I prefer to think of the Command Squad as more of a centrepiece for an army than a unit that’s going to make its points back several times over.

I like the idea of a mixed unit that has various uses but also a unit that looks cool on the tabletop, and/or fits in with the army thematically. With the Command Squad kit, as well as a bunch of leftovers (seriously, where do all these extra Guardsmen keep coming from), I’ve assembled two units that can be mixed and matched depending on what I might feel like bringing to the table. There will be a following post covering the second squad.

The vox veteran relays the Company Commander’s orders from a safe distance.

This first squad is more of a long range deal, being able to hunker down and shield a Company Commander. Here we have a sniper, a vox and the lascannon heavy weapons team that I painted up a couple of weeks back. The vox would allow the Commander to issue orders to other units within range that also have a vox (which, I think, is every one) and the sniper and lascannon team could plink away at tough targets from a safe distance while the spotter gives additional cover with their lasgun.

Veteran heavy weapons team for tough armoured targets.
The deadeye marksman was trained on the expansive wastes of the regiment’s homeworld.

The heavy weapons team I’ve shown before, but have added the transfers to tie them in with the others. I feel like I’ve opened a huge can of worms by issuing squad number decals now, but it’s something that I was probably going to have to do to the remainder of the army sometime down the line anyway haha.

As always, thanks for reading and catch you all next time. Take care.

16 thoughts on “Imperial Guard Command Squad part 1

  1. tehlulzpare

    Very nice! I always bring Command Squads if I can fit them. Sure they aren’t great but they look cool and add a lot of flavour to your army. That being said, the 3+ ballistic has some uses. I know a lot of folks use Command Squads as just better Special Weapons squads for that very reason.

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    1. Steve Post author

      Thanks 👍 I agree, they can definitely add flavour. I’ve given the second command squad a standard bearer and medic because it’s such an iconic looking unit. The 3+ BS is welcome, it’s just tricky figuring out what to take in that slot 😄

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  2. Azazel

    They look great. Coming from the Rogue Trader days, I’ve always used Command Squads, though the way they fit in and their actual purpose and usefulness has, shall we say… fluctuated through the years and editions…

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    1. Steve Post author

      I found that with Space Marine command squads too, they always seemed to be drifting in and out of favour. I think I would need to have a few games with them to see how they are working out…

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    1. Steve Post author

      Thanks 😄 yeah I’ve been trying to use the more human-looking heads for some variety, though they stand out as GSC no matter how much paint I slather on there haha

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  3. Adeo

    Looking great! Most of the discussion I’ve seen on Command Squads centres around giving them special weapons, but I prefer mine fluffy as platoon and company commander support staff. I think I prefer the days when the rigid command structure was enforced in the Codex (and in Epic). It gave the feeling of an inflexible force that is deployed en masse and requires that command structure (with commissars) to maintain discipline in the face of the horror.

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  4. Steve Post author

    Thanks 👍 same actually, I’ve seen a few discussions lead to them being kitted out with 4x plasma or 4x melta. I do prefer them to be a mix of specialists, a toolkit for the commanding officer to use accordingly in the heat of battle.

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    1. Steve Post author

      Thanks, yeah I have a few officers built up, with just barebones loadouts with laspitol/chainswords. Have painted up the Company Commander a few weeks back but still have the Platoon Commander to do

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